====== Server patche ====== Základní git commit minetestserveru je commit 382357d61cde9d6d1b3cb94053ab1127db9d5462 Author: proller Date: Fri Oct 18 21:56:34 2013 +0400 Masterserver totals fix Náš server je patchnutý následovně: ===== Víc než 4000 nodů: ===== [[https://github.com/minetest/minetest/commit/8bc68645cb0c0145c8229bc6876bf590a8eef0ca.patch|patch]] From 8bc68645cb0c0145c8229bc6876bf590a8eef0ca Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 30 Oct 2013 15:46:52 -0400 Subject: [PATCH] Raise the maximum node limit to 0x7fff As agreed to by kahrl --- src/mapnode.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mapnode.h b/src/mapnode.h index 3c62084..f19885d 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -43,7 +43,7 @@ there is enough room for dummy node IDs, which are created when a MapBlock containing unknown node names is loaded from disk. */ -#define MAX_REGISTERED_CONTENT 0xfffU +#define MAX_REGISTERED_CONTENT 0x7fffU /* A solid walkable node with the texture unknown_node.png. -- 1.8.5.1 Poznámka: tento commit je jen druhý následující od našeho základního commitu, předchozí commit je neškodný: [[https://github.com/minetest/minetest/commit/6e17503208e7edf1bd74ce4d57b09b1830571ec7|Move new core devs to the "Core Developpers" section of mainmenu.]] Proto lze s klidným svědomím doporučit případný git checkout rovnou na [[https://github.com/minetest/minetest/commit/8bc68645cb0c0145c8229bc6876bf590a8eef0ca|commit měnící limit nodů]]. ===== Prejoin callback: ===== [[https://github.com/minetest/minetest/commit/33de69a173a3646d8f5b9bf91b3e48d76cd40ae6.patch|patch]] From 33de69a173a3646d8f5b9bf91b3e48d76cd40ae6 Mon Sep 17 00:00:00 2001 From: kaeza Date: Thu, 12 Dec 2013 04:51:35 -0200 Subject: [PATCH] Add 'on_prejoinplayer' callback --- builtin/misc_register.lua | 1 + doc/lua_api.txt | 3 +++ src/script/cpp_api/s_player.cpp | 18 ++++++++++++++++++ src/script/cpp_api/s_player.h | 1 + src/server.cpp | 13 +++++++++++++ 5 files changed, 36 insertions(+) diff --git a/builtin/misc_register.lua b/builtin/misc_register.lua index 249d272..6c50ff0 100644 --- a/builtin/misc_register.lua +++ b/builtin/misc_register.lua @@ -380,6 +380,7 @@ minetest.registered_on_generateds, minetest.register_on_generated = make_registr minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration() minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration() minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration() +minetest.registered_on_prejoinplayers, minetest.register_on_prejoinplayer = make_registration() minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration() minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration() minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse() diff --git a/doc/lua_api.txt b/doc/lua_api.txt index cc8044f..ae71444 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1175,6 +1175,9 @@ minetest.register_on_respawnplayer(func(ObjectRef)) ^ Called when player is to be respawned ^ Called _before_ repositioning of player occurs ^ return true in func to disable regular player placement +minetest.register_on_prejoinplayer(func(name, ip)) +^ Called before a player joins the game +^ If it returns a string, the player is disconnected with that string as reason minetest.register_on_joinplayer(func(ObjectRef)) ^ Called when a player joins the game minetest.register_on_leaveplayer(func(ObjectRef)) diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp index 215a34d..d357689 100644 --- a/src/script/cpp_api/s_player.cpp +++ b/src/script/cpp_api/s_player.cpp @@ -19,6 +19,7 @@ #include "cpp_api/s_player.h" #include "cpp_api/s_internal.h" +#include "util/string.h" void ScriptApiPlayer::on_newplayer(ServerActiveObject *player) { @@ -58,6 +59,23 @@ bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player) return positioning_handled_by_some; } +bool ScriptApiPlayer::on_prejoinplayer(std::string name, std::string ip, std::string &reason) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_prejoinplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_prejoinplayers"); + lua_pushstring(L, name.c_str()); + lua_pushstring(L, ip.c_str()); + script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR); + if (lua_isstring(L, -1)) { + reason.assign(lua_tostring(L, -1)); + return true; + } + return false; +} + void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h index 88221f4..c77d397 100644 --- a/src/script/cpp_api/s_player.h +++ b/src/script/cpp_api/s_player.h @@ -34,6 +34,7 @@ class ScriptApiPlayer void on_newplayer(ServerActiveObject *player); void on_dieplayer(ServerActiveObject *player); bool on_respawnplayer(ServerActiveObject *player); + bool on_prejoinplayer(std::string name, std::string ip, std::string &reason); void on_joinplayer(ServerActiveObject *player); void on_leaveplayer(ServerActiveObject *player); void on_cheat(ServerActiveObject *player, const std::string &cheat_type); diff --git a/src/server.cpp b/src/server.cpp index 13b59e7..2c38c66 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1970,6 +1970,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) return; } + { + std::string reason; + if(m_script->on_prejoinplayer(playername, addr_s, reason)) + { + actionstream<<"Server: Player with the name \""< ===== Fix proti duplicitám entit ===== [[https://github.com/minetest/minetest/commit/21789ccc5f2e372fe462e54944fef3a31c790110.patch|patch]] From 21789ccc5f2e372fe462e54944fef3a31c790110 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Tue, 12 Nov 2013 19:54:32 +0200 Subject: [PATCH] Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug. --- src/environment.cpp | 83 ++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 60 insertions(+), 23 deletions(-) diff --git a/src/environment.cpp b/src/environment.cpp index 8a52a14..f019591 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1417,8 +1417,8 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, ServerActiveObject *object = i->second; if(object == NULL) continue; - // Discard if removed - if(object->m_removed) + // Discard if removed or deactivating + if(object->m_removed || object->m_pending_deactivation) continue; if(object->unlimitedTransferDistance() == false){ // Discard if too far @@ -1468,7 +1468,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, continue; } - if(object->m_removed) + if(object->m_removed || object->m_pending_deactivation) { removed_objects.insert(id); continue; @@ -1556,9 +1556,8 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) - { + MapBlock *block = m_map->emergeBlock(blockpos); + if(block){ block->m_static_objects.m_active[object->getId()] = s_obj; object->m_static_exists = true; object->m_static_block = blockpos; @@ -1566,11 +1565,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, if(set_changed) block->raiseModified(MOD_STATE_WRITE_NEEDED, "addActiveObjectRaw"); - } - else{ + } else { v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"could not find block for storing id="<getId() + <<"could not emerge block for storing id="<getId() <<" statically (pos="<m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, - "removeRemovedObjects"); + "removeRemovedObjects/remove"); obj->m_static_exists = false; } else { - infostream << "failed to emerge block from which " - "an object to be removed was loaded from. id="< new_stored; - // Loop through stored static objects for(std::list::iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); ++i) @@ -1750,6 +1768,19 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } + + // Turn the active counterparts of activated objects not pending for + // deactivation + for(std::map::iterator + i = block->m_static_objects.m_active.begin(); + i != block->m_static_objects.m_active.end(); ++i) + { + u16 id = i->first; + ServerActiveObject *object = getActiveObject(id); + assert(object); + object->m_pending_deactivation = false; + } + /* Note: Block hasn't really been modified here. The objects have just been activated and moved from the stored @@ -1910,6 +1941,8 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) block = m_map->emergeBlock(blockpos); } catch(InvalidPositionException &e){ // Handled via NULL pointer + // NOTE: emergeBlock's failure is usually determined by it + // actually returning NULL } if(block) @@ -1923,17 +1956,21 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) <<" Forcing delete."<m_static_block, but happens rarely for some unknown + // reason. Unsuccessful attempts have been made to find + // said reason. if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ infostream<<"ServerEnv: WARNING: Performing hack #83274" <m_static_objects.remove(id); } - //store static data - block->m_static_objects.insert(0, s_obj); + // Store static data + u16 store_id = pending_delete ? id : 0; + block->m_static_objects.insert(store_id, s_obj); // Only mark block as modified if data changed considerably if(shall_be_written) -- 1.8.5.1