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dev:mohlo_by_se_hodit [19.01.2015 20:12]
ritchie [Definice max_lag]
dev:mohlo_by_se_hodit [19.01.2015 20:23] (aktuální)
ritchie zalohovani db bez restartu mt serveru
Řádek 75: Řádek 75:
 > >
 >Err, it's kind of complicated isn't it :/ max_lag is not really useful from a client's perspective at all because there is nothing the client can do about it. It's really more useful for people running a server and tuning server-side values. Even then, because max_lag is a weighted average (in effect) using a fixed value for the weight it's uses are (currently) limited (IMO) >Err, it's kind of complicated isn't it :/ max_lag is not really useful from a client's perspective at all because there is nothing the client can do about it. It's really more useful for people running a server and tuning server-side values. Even then, because max_lag is a weighted average (in effect) using a fixed value for the weight it's uses are (currently) limited (IMO)
 +
 +==== Zálohování DB bez restartu MT serveru ====
 +
 +http://irc.minetest.ru/minetest/2015-01-19#i_4121156
 +
 +vitaminx:
 +>btw. i just found a method to safely backup map.sqlite *without* stopping the server
 +>create a file called "backup.sql" and put this inside:
 +<code>
 +begin immediate;
 +.shell cp $HOME/.minetest/worlds/world/map.sqlite $HOME/map.sqlite_backup
 +rollback;
 +</code>
 +>then tell your backup script to execute this line:
 +<code>
 +echo ".read backup.sql" | sqlite3 -echo .minetest/worlds/world/map.sqlite
 +</code>
 +>DB stays consistent and user stay logged in - they probably notice a short lag while the DB file is copied, thats all
 +twoelk:
 +>vitaminx: doesn't rollback freeze youre server?
 +vitaminx:
 +>it gets a lock on the DB, so minetest has to wait with it's writes - thats what I mean with short lag
 +>i will test it today, lets see if its really noticeable
 +>having a short lag is probably still better then to disconnect all players
 +
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